18th May 2020, 4:55 PM
Fight the boss

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Fight the boss
You march your way to the big double doors at the end of the hall.

After a quick check for any obvious traps, you begin to open the door--


it's heavy.


Heavy enough that you have to lean your weight into it, slowly forcing it open. The door creaks loudly, ominously, as you finally shove it open enough for you to slip into the next room.

Naturally, the door slams shut behind you.

You're really beginning to feel the... drain, the encroaching emptiness, but you grit your teeth and tighten the grip on your sword. You're at least going to see this motherfucker before you fade.

The room is... long. Much longer than it is wide, with another set of huge double doors at the very end. The sides are lined with wooden pews, not unlike a church (though a real church would have a pulpit where you're standing, and the floor would be inclined so people could see over each other).

It makes sense--a church sitting atop a toxic, flooded prison.

The pious face on a soul crushing shithole.

The hypocritical judgement by people no better, if not actively worse, than those they deem in need of salvation. It's not even about your feelings on God, or organized religion, or the fucked up brainwashing they put you through in a barely-qualifies-as-a-legal-institution "church school."

It's about masks.

It's about pretending to be a righteous human being when underneath there's nothing but a hate filled monster.

It's about hypocrisy, and an entire town full of stuck up FUCKS spreading and hyperanalyzing every god damn aberrant behavior of everyone but themselves, each sitting atop their respective high horse while refusing to listen to ANYONE, about ANYTHING--

Plaire.

Breathe.

You have every right to be pissed, but details.

There's a seam running across the ceiling not far from where you entered; you imagine that section of the ceiling is going to drop once you're far enough inside, guaranteeing that you're locked in with the boss.

You gather your courage

and begin to walk down the aisle, toward the distant set of doors.

Same moldy carpet. Same stone walls.

There's stained glass windows, now, though--depicting... uh...

you know. Normal church stuff.







There's another featuring you in stocks,

and one depicting you being tossed off a cliff,

and one with you chained up and drowning...

there's rails along the walls, too. Three metal rails running the length of either side of you, with... some sort of hollow section. It looks like something's supposed to run along those rails--


There's a massive, resounding THUD behind you. It shakes the sanctuary.


You turn back, and discover that you were partially right--a section of the ceiling has dropped down behind you, but it wasn't to lock you in with the boss.


It IS the boss.


The words eject themselves from your mouth. "What thE FUCK?!"

In hindsight, you should have had this one figured out, too.

Your greatest adversary in the context of Addersfield wasn't your school or its staff, all of whom acted like thawed relics of the puritan days. It wasn't all the asshole kids that would have told their mouthy parents about you and Lora in an instant, just for the satisfaction of doing so.

...It wasn't Lora.

She was the only person you had back then.

...And it wasn't your mom, who--while obnoxiously scatterbrained and oblivious to the problems of anyone around her, wholly swept up in the rat race and competing with the rest of her church friends and neighbors to see who can be holiest, breaking like a god damn coward the second your dad put on his dad voice

No.



If one giant douche has to sit atop your great tower of old town miseries


it's the wall himself.



Dear old Dad.







The massive wall of meat wearing your dad's grim expression begins to grind toward you at a steady pace. The chains that suspend its skin mask slot neatly into those rails on the wall, but you're not sure how the... the uh... the rest of it is moving. The face doesn't look like it's attached to the musculature all that well, but the meat of the wall (hur hur) is clearly moving independently with the... um, the flesh part.

God damn this is gross and weird.

The wall is moving and fairly quickly, that's the key fucking fact to take away from staring down the giant face of your dad stretched across some sort of fucked up nightmare mechanism. The monster takes up every inch of space it can from floor to ceiling; this is a very long room, but eventually, you're going to be crushed by your gigantic dad.

...The wall's not advancing faster than you can run, though.

You could charge straight for the exit at the other end of the room.

Easily.

Way too easily.

Dad-wall's not attacking yet, just... moving toward you,

and staring blankly like a narcissistic, homophobic GIANT PIECE OF SHITADLK;JF


He slams into the first set of pews and doesn't even slow down, just pushes them along. Then a second, the pews sort of... starting to pile up on either side of his face.

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18th May 2020, 5:07 PM
Xylas_Incarnum
Well, this is a wall of flesh boss fight then... and we don't have any ranged weapons on hand. Lovely. Uh, there a way to disable those chains? otherwise I've got nothing.
18th May 2020, 5:09 PM
Anotherdamntimeclone
If we can’t mess up the chains we could attempt the run for the door and see what will inevitably get in the way when we go.
18th May 2020, 5:09 PM
So if the dad wall is made of meat, can we damage it? Maybe the chains are important, tho idk if we're strong enough to cut it. Wouldn't really recommend spiking the sword, who knows if we can get it back. If there are any torches laying around, perhaps we can use those.
18th May 2020, 5:10 PM
This is a boss, there are always weak points. His are where his face connects to the chains. If we can get one side off, that should help a lot. If the floor collapses, we might be able to stab the wall and ride it? Though honestly the face might really just be a face, and the meat wall is the real boss. Are the windows to high to jump out of?
19th May 2020, 3:37 PM
Stained glass windows are mostly iron. We'd need to find a pane large enough to fit through. Aim for the hills, boys, or we'll be up to our ears in parishioners!
18th May 2020, 5:13 PM
He's made of flesh and wall. We can't do much about the wall part, but we *can* do something about the flesh part-- we have a Whole-Ass Sword, after all. If we can detach the fleshy "mask," maybe that will at least get us to the next boss phase and reveal a further weakness.

I would suggest slicing at the flesh of the mask near each chain, trying to detach it from the chains. Be wary of what attacks this thing might have, and avoid the mouth in particular.

Running is symbolically only going to perpetuate the problem. This whole stupid nightmare seems to be about facing our issues, so we've gotta face them (heh, pun not intended). Even if we CAN get out-- which seems like it wouldn't work anyways, because boss room-- it's not actually going to solve anything or let us make any progress.
18th May 2020, 5:17 PM
Heroshima
+1. it does say that the face doesn't seem to be adhered to the wall too well, and the chains are probably too thick to cut.
18th May 2020, 5:57 PM
Snervalton
+1! Unmask the hate-filled hypocrite and expose what lies beneath! Beware of what may come spewing out though!
18th May 2020, 9:36 PM
Frission
BOSSFIGHT! We have a boss, now we FIGHT!!! Cut those chains free and wreak havoc! It might stop it from advancing if we detach the chains, too.
19th May 2020, 3:36 AM
Yea! Rip his FACE OFF!
19th May 2020, 12:32 PM
Some Face-cutting might be cathartic at least. Give that a try.
19th May 2020, 1:29 PM
Ryebread1983
+1 to slashing at the face-flesh attached to the chains. Metaphorically and literally, we must confront the threat in front of us.

I know my moving walls of death though, and they typically have other means of damaging you besides obvious crushing. Be wary.

Also, I advise using slashing attacks instead of any deep stabs. We don't want our only weapon getting stuck in the meat.
18th May 2020, 5:14 PM
... Well, this is an experimental run, and I'm starting to wonder if we might accidentally be going backwards in this dungeon... Take a swing on the skin face if we can, but prioritize just running to the exit and trying the doors? They're probably locked, but it'd be good to confirm. If this dungeon is trying to get us to relive our anxieties, "Running away from your dad" is certainly a solution we've done before. That said, the dungeon solutions tend to involve actually facing our anxieties, so.

Seriously though, which would you expect more: coming upon a damp & soggy church, fighting a wall that pushed you backwards, then discovering the sewage underneath; or climbing out of a sewer, discovering it's under a church, then fighting a wall that's pushing you out, or at least crushing you when you try to leave? I wouldn't be surprised to find that our original spawn point was actually the product of previous owners' advances into the dungeon.
18th May 2020, 5:20 PM
That Holy Nightmare announcement is very The Radiance =D
18th May 2020, 5:21 PM
Macheman7
This fight is all symbolic and stuff, so cutting his chains is probably the last thing we want to do- what if they're holding him back, not pulling him forward?
On the other hand, they could stand for the chains that are binding his memory to us, so breaking them could be good...
Oh, fuck it. Stab your dad in the face, Plaire.
18th May 2020, 5:25 PM
Cutting the chains will let us see what's underneath, which might technically empower him, but this is Video Game Logic: the second phase of a boss fight is always stronger, and you need to go to the next phase to advance (unless you're a speedrunner. Hmm... maybe Plaire should try to learn speedrunning...). And Narrative Psychological Healing Logic says that seeing what's underneath is empowering to *us,* so I think that cutting off the flesh near the chains is supported by both kinds of logic here.
18th May 2020, 6:21 PM
Lunar Waffles
+1 show the world just what kind of Rot that ^%*$&* is
18th May 2020, 5:25 PM
Go for the chains, see if you can cut them or somehow detach them from either the walls or the face.

Also, Dad Voice? Maybe beware of sonic/mind-squish attacks.
18th May 2020, 5:26 PM
Yeah, SOMETHING is coming out of that mouth, and it's not gonna be fun for us. Unholy fire, or bile, or a venomous tongue, perhaps.
18th May 2020, 5:53 PM
Snervalton
+1 to watching out for what might come out of the dad's mouth.
18th May 2020, 6:20 PM
Lunar Waffles
+1, but don't forget to keep an eye on its "eyes" either
18th May 2020, 5:27 PM
check to see if there are unlit lanterns or basins that need to be filled with holy water to see if it will slow that giant wall face down is the only thing I can think of, for next time I guess?
18th May 2020, 5:41 PM
pkrankow
Figure the safe hidey hole, probably a bottom corner after the pews are cleared... Might get larger with one less chain. Go for the fleshy bits close to the chain. Video game logic says go for the chain itself. There might be a small crit hitbox where there is flesh and chain.

Phase 1 will involve cutting all 6 chains. Phase 2 is probably more freeform.
18th May 2020, 5:54 PM
why is the line Ringleader "IS" holy nightmare. wouldn't be OF?
18th May 2020, 5:55 PM
know that I have my wording comment know for the story.
interesting it seem plaire father is the priest of the church in the town she lived before getting out.
18th May 2020, 6:05 PM
Maybe Plaire can't cut the chains, but maybe she can cut the flesh attached to the chains. Like cut around the chains.
18th May 2020, 6:20 PM
Leafia_Barrett
The chains are either the target or an obstacle to the target. Either way, we need to be swinging at the sides, NOW. We won't get much of a chance, those pews are going to be in our way very soon.
18th May 2020, 7:02 PM
Fishbulb
Some possibilities for dealing with the boss:

1. Try using bits of wood to jam up the wall mechanisms that are propelling Pops forward.

2. Try breaking the windows.
18th May 2020, 10:35 PM
In order to jam up the mechanisms, we'd need to be able to see them-- and they are likely *behind* the wall, since no visible mechanisms are shown or mentioned.

Breaking the windows might reveal something interesting or useful (or mechanisms to jam up!) perhaps, though.
18th May 2020, 11:45 PM
I agree with trying to break the stained glass windows.
19th May 2020, 2:21 PM
Hari_Seldon
What if Plaire breaks the windows and tries to jump out of the windows? Would that be an alternate way to escape the boss?
18th May 2020, 9:42 PM
The more those pews pile up the harder it's gonna get to stab the spots connected to the chains and, perhaps, get behind the boss.

No guarantees the fight would be any easier though :V
19th May 2020, 12:47 AM
I don't remember, did we bring a brainsate in the dream ?
19th May 2020, 12:57 AM
Plaire didn't swallow them before going to sleep so she should still have them.
19th May 2020, 2:00 PM
Hari_Seldon
+1 Plaire should take some Brainsate
19th May 2020, 2:08 PM
Snervalton
But how long would it take to kick in? Probably longer than it will take for that wall to advance and smoosh her.
19th May 2020, 11:50 AM
This is one of those 'advancing wall' kind of boss fights. We can't leave the room until the boss is dead, and there is a set time limit before it reaches the other end of the arena and crushes her. Do not run from it, that will only waste what time there is to defeat the boss.
19th May 2020, 12:19 PM
19th May 2020, 1:15 PM
Commence shtabbing of the boss. A health bar would be nice actually.
19th May 2020, 2:08 PM
Just looking at this a little, this is a hopeless boss fight. Observe what Player's killed in this dungeon:

A Player Zombie (presumed dead, but we didn't get the chance to Double Tap).
Two Right-To-Knows (at once!).

We've also seen Worm Corpses and Chained Maws, which Player has thrown torches at, and run away from and/or run past.

She can't even handle all the 'lesser' enemies in the dungeon.

It's more than a little foolhardy to assume she is ready to fight an actual boss, even with our much-lauded Whole-Ass Sword, which she is not proficient with; she has poked the floor and set off a trap with it. Freaking the hell out in righteous fury killed those Right-To-Knows, but that exertion level left Player exhausted, and this thing will probably take more damage than she can dish out before getting tired. Most likely, Player is about to die in some grotesque fashion symbolic of her childhood trauma.

Our good author has said he is fond of body horror. Will he let this opportunity go to waste?

But, the fadeout may be coming soon. That could spare us the death. But what kind of video game would let a timeout cut off a boss fight?

Best case scenario, she's not supposed to defeat the boss now, but to flee it or temporarily disable it, so we can fight it later under better circumstances and with better weapons.

Still, I'll repeat: Most likely, this is another horrible death.

...

Seriously, if Player thinks she will ever be an Action Game Protagonist, she needs to become someone to whom the following description does not apply:

"You, Plaire Stevens, who were almost held back in the second grade for being uncoordinated. [...] You, who are aware that you must have ran at some point in your life, but you can't actually name a time when it occurred. You, who get winded putting your clothes on in the morning. [...] You, physically, are an awkward goof."

I recommend addressing this, not merely because it could help in our video game nightmares, but also because the fact that she takes such poor care of herself (she started her adventure with instant food products and cheap soda, remember) needs to be mended, and may be a reflection of some self-loathing stemming from, again, childhood trauma. Tackling some of the basics of her own health could arguably be the most important task in fixing herself (during her waking hours).

"Super-Thighs" Kate and "Tanks Heavenly" Cici are probably good sources for exercise advice. Hell, Cici seems to me to be the type who might get it into her head to push Player into an exercise routine for her own good, although that could push the wrong buttons. You can bet Daddy said that she was sent to a church school she hated "for her own good." Cue internal AND interpersonal conflict as Player may not really understand someone actually caring for her while using that particular turn of phrase.
19th May 2020, 2:20 PM
Hari_Seldon
I agree it might be a hopeless boss fight if Father Warden has any attacks, but he might not, just crushing us against the opposite wall.
19th May 2020, 2:53 PM
Ordinarily a boss's eyes are a good weak point, but this one just seems to have eye holes with meat behind them, so don't know if that would work or not. Avoid the mouth, both because of video game reasons and because that's what her actual father used to attack.

Try wedging a pew or part of one into the chain mechanisms to try to slow it down.

That mesh part on the right side of his face seems like it might be more susceptible to being cut, so I recommend starting there to see if we can damage it at all.

Also, that "ringleader is holy nightmare, Father Warden" bit might be an anagram or something.
19th May 2020, 5:38 PM
This is the first boss. In these encounters you usually already know how to win. Or at least it's choreographed hard.

Then it hit me. Plaire has presumably "won" against her father IRL by... leaving

It might not be as easy as walking out the door, but I think the only way to win is to get out of there, just like she did IRL.