13th May 2020, 5:57 PM
Lay down on the bed

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Lay down on the bed
You shut the heart-marked door.

Despite lacking any visible light sources, the room isn't impossible to see in; it's just really, really dark. You make your way back to the bed and lay down.

"This is soft," you remark.

"Right?," replies Kate. "It's not from my head."

"I wonder if it's like..." Hmm. "Someone else's brain dungeon sort of overlapping mine. One of the previous owners, maybe...?"

"It doesn't fit the ren-faire-get-yon-flask look everything else has going," Kate remarks.

"Maybe I should write something back," you suggest. You check the back of the... uh... castle/heart/12 paper. The other side is blank.

"Think it works like that?" Kate asks, before chuckling dryly. "I'd keep it short if you plan to write it in blood." You see her wince, grimace, turn her head momentarily to the side--like she's about to throw up, but she keeps it down.

"Not in blood," you reply. "Definitely not in blood. ...I do have a red pen, though."

You realize that the lights in the room have steadily come on.


there's still no lights to speak of but the room is no longer dark.

You sit up, checking under the pillow again.

You stand, and check under the bed.

You re-examine the walls.

Still nothing out of place, as far as this room goes.

"Yeah," Kate huffs as she slooowly pulls herself to an upright sitting position. "I don't get it."

"I think the room might be like... a checkpoint," you tell her. "Or a save room. Now that it's lit up, it should be activated... so the next time I enter the dungeon, I'll wake up here, instead of downstairs. ...Hopefully. Maybe. I'm basically guessing but it feels right. It fits the sort of video game logic that's gotten me this far, at least."

You feel something else, as well.

Something stirring you can't define; a connection you can't quite place.

The room isn't familiar, but something about it ... might be.

It's weird.

It's a weird room.

Simultaneously comforting and uncomfortably out of place.

Kate wearily walks herself to the edge of the bed. "So," you hear her wheeze slightly as she inhales deeply, "what's the play?"

You look down at the blood written note.

Aside from maybe trying to communicate with whoever wrote this (and you have no clue if they'll ever be back, or if they even exist and this isn't just a product of the dungeon itself), you don't think you can get anymore use out of this room at the moment. You laid in the soft bed, and the room... uh... acknowledged it. If it works or if it fails or if it does something completely unexpected, you probably won't find out until the next time you're here.

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13th May 2020, 6:03 PM
Also I've made another game

Gallows is competitive, gauntlet-style Hangman with a randomized word pool. If you have a Kongregate account you can make it onto the leaderboard, and also maybe give the game a good rating because you are cool like that
13th May 2020, 6:07 PM
Uh huh, yep, this is definitely her room. Check with Kate to see if she feels any better.

Maybe we should try meditating or something? Hug the pillow? Pray? To... whoever? Talk to the walls? Who knows, maybe they talk back.
Actually no, this place is something, it means something. Petition whoever to heal Kate, if that's something they can do. It might help if we're hugging Kate for this.

If nothing else (and if Kate's not dying), we should write out a letter of what's happened, diary style. It'll make us feel better, and if anyone reads it I think they'll appreciate it. Edit: I like Twyll's suggestion of a pictogram better. Faster and more robust.
13th May 2020, 6:26 PM
^, while not always the case, save points tend to also heal you, so we should look around and see if there's any healing we can get. Perhaps experiment by cutting ourselves with the sword and seeing if it heals.
13th May 2020, 6:32 PM
Unless we want to intentionally bleed on things, I'd rather not cut ourselves.
13th May 2020, 6:52 PM
-1 to deliberately hurting ourselves. We need to stay in as good a condition as possible for whatever challenges may come.
13th May 2020, 6:53 PM
+1 to attempting to pray/petition. It's worth a shot!
14th May 2020, 2:37 PM
No hugging, Christ. Blondie was cute, and her hugging things was cute. Player is different; her hugging someone JUST ON THE RANDOM HUNCH that it might help is not only out of character, but would result in a heavy dose of awkward for both of them.

The only way that would make any sense at all is if Kate suggested it as a prank. Effect or no, she'd laugh it off saying she didn't expect anything, and Player would get huffy about being manipulated. Also, reinforces Kate's character as not taking things all deadly serious just because things ARE deadly serious.

But that is irrelevant to us, because it hinges on Kate's behavior, and we only control Player. So, NO HUGS.
13th May 2020, 6:12 PM
Is Kate's condition getting better or worse? If she's improving we may be better off waiting for the poison to pass. Otherwise, there's not much else we can do but head back out.
13th May 2020, 6:41 PM
Write a short note with the pen. Say thank you, and that you appreciate the room. Use pictographs mixed with words, maybe- so it might look like "Thanks for the <3 [vague picture of a room]."
13th May 2020, 6:50 PM
+1. We should probably come up with a pictograph representing ourselves-- a game controller with a 7 in it, maybe? Or if that's too complicated, we can do a control pad (a cross shape with a triangle in each arm) with a 7 in the center.

We could also try leaving a more long-form note with actual words, to see if that works, but I suspect there's a *reason* that the note we got had no words on it.
14th May 2020, 2:26 PM
It may be a drawing in order to attempt to communicate across language barriers.

As an aside it could simply be signifying that this is the twelfth checkpoint UNDER a castle/tower. Maybe we started in a random location?
13th May 2020, 6:56 PM
Yeah, be polite and thankful in the note. Ask them who they are and for whatever information about this place they can give. Have Plaire identify herself as the "Porcelain Salamander", we don't want to be giving away our real name again the way we accidentally did with the priestess.
13th May 2020, 7:15 PM
A salamander with a seven in it?
13th May 2020, 6:42 PM
I think we are done here. Get up and check ourselves over. Then continue to the next door...the locked nkrmal one?

Might this be a tower dungeon since up seems a good travel choice?
13th May 2020, 7:00 PM
We used our only key up on the chest downstairs so I don't see what we can do with the locked door right now. Therefore, I vote we check the normal-looking door next, it seems safer than the one that something tried to bust out of. Also, we should get into the habit of checking for traps now, so check the hall as we go along and whatever door we choose before we interact with it.
13th May 2020, 9:29 PM
13th May 2020, 10:40 PM
According to page 82 of the story Plaire's house key disappeared when the lock clicked on the chest containing the sword. Maybe the inventory page hasn't been updated yet but I thought she had only one.
14th May 2020, 12:10 AM
It is updated. Our "real" inventory is separated from "dream" inventory, and there is no key in the dream one.
14th May 2020, 5:30 PM
But we laid down in the bed. The dungeon acknowledged it with lighting changes.

Inventory check.
13th May 2020, 6:55 PM
We should check with Kate to see if she's feeling progressively worse, progressively better, or about the same. In some games, poison sticks around until healed and continues to drain your HP; in others, it goes away on its own after a certain amount of time; and in yet others, it's just a particular kind of damage.

Now that we've saved, let's think about how much time we might have before we fade out, too. That will determine what we do next. Exploring the rest of this hallway seems like a good next step, if we have a good bit of time and Kate's not getting too much worse.
13th May 2020, 7:55 PM
13th May 2020, 7:12 PM
Checkpoint yay! Let's hope it's not a checkpoint before a bossfight and just here because it's the start/exit of an area. Also, if it's true that it's a checkpoint, we saw 2 beds, and 2 spawnpoints, maybe beds are spawnpoints. You know, like in and such Minecraft.just gotta sleep in beds
13th May 2020, 11:47 PM
check out the cracked door or maybe the "normal" door
14th May 2020, 2:46 AM
Not to promote vandalism but like, maybe mark the room to see if it stays when you return after waking up.
14th May 2020, 6:58 AM
Hug the stuffed toy.
14th May 2020, 12:45 PM
Or at least spend a few moments considering it. Plaire is a bit more reserved.
Entertaining the thought might be enough to produce positive effects.
14th May 2020, 7:02 PM
I'm going to be charitable and assume you're just trying to keep the running joke from BIM alive.

But seriously, Player is a different person and will (and should) behave differently. She's not going to crack, show how vulnerable this dungeon makes her feel, and beg for Kate to comfort her. She's not going to well up with sympathy and comfort Kate, either (to say nothing of Kate having too much of a tough-girl thing going herself to allow it). And she's not going to space out and forget the stuffed toy is, in fact, another human being and not an object to cuddle when she feels alone and persecuted.

Before Player initiates any hugs in this comic, she needs to come to terms with expressing the vulnerability and empathy that come with it. That could be one of her issues that the dungeon will make her face, in fact. Would you skip one of her major character development arcs just so your old gag can keep running?
14th May 2020, 1:24 PM
Try to get some of the blood into Plaire... It could make her invincible, as well as able to communicate with the house
14th May 2020, 2:03 PM
On the off-chance that this blood is that blood, or even like that blood, we might want to not do that.

Edit: But if we're not breaking the fourth wall here I would def. be interested in at least what kate thinks about it.