9th Dec 2019, 4:48 PM
Equip potato and go to bed

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Equip potato and go to bed

If you're going to do this, you're going to do it right.

Assuming the worst, you'll be thrown back into a horrible prison that's trying to kill you. Last time, your glasses and your clothes came with you--even though you weren't wearing them when you went to sleep. That suggests things can come with you.

Ideally, preparation would mean bringing a bag--full of pens, paper, chalk, rope, duct tape, and anything else you'd bring on a fantasy spelunking adventure. A weapon would be nice, as well, so you're not reliant on whatever the dungeon gives you.


you don't own any of those things.

...And probably can't afford them.

You're not even sure there's a store open at this hour.

What you do have are potatoes.

They're not... exactly helpful, but they could form the basis for an experiment.

You head to your kitchen and sort through your potatoes. You find the smallest two potatoes you can, barely managing to shove one into your (admittedly pretty shallow) pocket.

You return to your room, and put the other potato in the empty box that has become your de facto dirty clothes hamper. If your clothes can be transported from there, then the second potato should, too. Right?

You brush your teeth and get ready for bed.

In a last ditch effort to try and soften, alter, or even outright avoid the horrible murder dungeon you spend some time watching internet videos of rabbits flopping around and munching on food. You get a little distracted, following the rabbit videos to turtles, also slowly going to town on various vegetables, before eventually ending on videos of cute caterpillars eating leaves (and, appropriately, a sweet potato).

It's almost 11:00 pm when you finally go to bed.

You wake up in your bed

but not in your room.

It is real familiar looking, though.

In fact, it looks like the same god damn place as last time. A dirty prison cell with a broken ceiling, filthy and almost viscous water pouring in rapidly.

You check under your pillow for the book that was there in your previous dream; it has returned, labeled INSIDE on the front cover, with every page only reading the number 79 over and over again. You check the bookshelf--these books are the same, as well, which means the puzzle itself shouldn't have changed. You still remember the code to the door, the same door, with the same lock: 91-60-14-44-79.

You check your pockets, noting that--again--you didn't go to sleep with these clothes on, or your glasses, but here they are.

Your ID card, housekey, money, and one potato are in your pockets.

You see no sign of the second potato you left in the box.

You head to the door of your cell and begin putting in the code, planning to make your exit while the water is still only at your ankles--but about halfway through cycling the numbers, you notice something has changed.

Through the bars, you can see someone else waiting on the other side of the door... just, standing idly in the hall, staring off into space.


It may be wrong to say that they're someone else.

You're not entirely sure what you're looking at here.

Anti-Plaire? Nega Plaire? ...RePlaire?

. . .

That's not true. You've played enough video games to be 90% sure exactly what this is. Some games have a mechanic where, when the player dies, all of their previous items and resources stay with the corpse. When the player respawns, they have to collect their things from wherever they died.

This later evolved into a different game mechanic--one where the player's own ghost or shadow would rise up wherever they died and attempt to kill them again. In theory, it incentivizes exploration--if one area kills you, it encourages you to try going somewhere else. In practice, it mostly just punishes the player for dying.

You glance to the left.

The torch you took last time is back in its place on the wall, which means Bizzaro Plaire doesn't have it. ...So it's not the former mechanic. This thing's almost definitely going to try and murder you.

You may be able to sneak by her toward the left if you want to head downstairs (or just go pick that shield back up).


You didn't get to hear how loud your cell door is last time, due to all the rushing water. Sneaking could be a gamble.

On the other hand: if you plan to head for the surface, the path there runs straight past the other you. You could loop all the way back around the other side of this floor to avoid her, but that's hoping the rest of this hellhole isn't worse.

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average rating: 5

9th Dec 2019, 4:56 PM
Open the door, and chuck the potato past Nega-Plaire to distract them!
9th Dec 2019, 5:38 PM
What if that causes her to turn around?
9th Dec 2019, 4:58 PM
... Instead of sneaking, how about we just run to the left as fast as we can, grab a torch (preferably without dropping it or slowing down enough to be caught) and keep running?
Maybe ghostPlaire can't open the door out of the hallway after we've closed it behind us...?
9th Dec 2019, 6:13 PM
+1. i think it’s safe to say the metal door in the old watery dungeon is going to have squeaky hinges. try throwing the potato to distract it first.
9th Dec 2019, 4:58 PM
try tossing a book or something. but not at the ghost but past it sees if it can be distracted and try to sneak to the knife.
9th Dec 2019, 6:46 PM
-1 I'm worried that getting the knife might activate the guy in that cell. I think whacking anti-Plaire with the torch is good enough.
9th Dec 2019, 7:46 PM
+1 to getting the knife and torch, but be *really* careful when distracting negaplaire.
10th Dec 2019, 9:44 AM
+1 to get the knife. If we're going to ignore every advantage available that might be risky, we're going to end up under powered, me thinks.
9th Dec 2019, 5:00 PM
I also realized that the odds of drowning are fairly low. the cell door has open bars aka a point where the water flows out
9th Dec 2019, 11:55 PM
Back when this was an issue, we were informed the water poured in faster than it drained out; drowning was very much a problem.
9th Dec 2019, 5:03 PM
.... we are fully clothed right? socks on and everything? if so take off one of the socks and put the potato in it, then knot the sock so the potato is kept inside and you can swing it around like a cosh... 'least I think that's the right weapon. Either way it'll be better than nothing.
9th Dec 2019, 6:03 PM
10th Dec 2019, 6:07 AM
9th Dec 2019, 8:21 PM
9th Dec 2019, 11:57 PM
Let's go with that, but if anything starts to go wrong run away from there as fast as possible. The last thing we need is a 2v1 next run if we can't even deal with a fair fight.
10th Dec 2019, 3:01 PM
i like sock weapon
9th Dec 2019, 5:05 PM
Ok. There's a nega-plaire that will probably try to kill us when we leave. Thankfully we have the combat prowess of wet bread, so unless ghost spawns get some kind of power boost (which they probably do), it's attempts on our life will be merely annoying. We should still have a plan though, so here goes.
1 Take off the shirt/sweater thing, it looks like it's made of wool or cotton and so very flammable, which will be important later.
2 Pull bedsheet off of bed. Remove pillowcase and stash in jeans for future use as a bag.
3 Input code, open door and hide behind it. Hope nega us walks in.
4 Throw bedsheet on nega us from behind door and run. Grab torch and shield on the way.
5. Run, or fight if nega us catches up or didn't come through the door. If it's still wearing the bedsheet bonus points for fire damage.
10th Dec 2019, 9:33 AM
+1 okay all of this sounds like the best option but I also agree with the potato sock weapon so we should also do that.
9th Dec 2019, 5:18 PM
Man I hate spawncampers. On that note we should try to die in places that won't inconvenience us later if we can.
9th Dec 2019, 8:31 PM
+1 to convenient places to die.

This is Hollow Knight right now.

On that mechanic the 'soul' was much less powerful than the Knight and only took a couple solid hits to defeat.

Try to see how NegaPlair is equipped before proceeding.
10th Dec 2019, 12:00 AM
Yeah, she spawned where Plaire last died, so it will get real crampy real fast if we keep failing around the starting zone.
Especially if the clones aggro to noises.

With a large boon of luck, the tendon-bone thingy will fight off the clone... but Plaire would have to successfully sneak out of there to spy on their interaction.
9th Dec 2019, 6:41 PM
The only thing we risk here is the length of our deadnight adventure. Run for the torch, evil ghosts don't like fire... Usually...
9th Dec 2019, 6:45 PM
+1 then maybe get the shield.
9th Dec 2019, 7:15 PM
If we can sneak back down the hall we went down last time, maybe we can trigger the bone... rope... things again. And since Plaire 2 is closer than we were when it appeared last time, maybe we can get them to fight each other instead of us.
9th Dec 2019, 8:36 PM
There is another mechanic some games have with ghosts- Showing what you've done before. It's possible that Bizarro Plaire will leave, if we wait a short bit. Wait a bit, then make a break for it if she doesn't go anywhere.
9th Dec 2019, 8:45 PM
Before we go out of the cell, let's scratch a big X on the wall just to certify the non-linearity of our visits.
9th Dec 2019, 10:19 PM
Question is, is NegaPlaire just as bad at fighting as us? xD Possibly. I vote try to sneak away, check on the knife cell, and either consider snagging said knife, or ignore it. Either way, let's make going down to the triangle head we totally don't know what it means (but actually *totally do*) our goal
9th Dec 2019, 11:22 PM
Doubt our lovely storyteller would do this to us, but just in case: Let's be VERY CAREFUL TO NOT TOUCH the goo/pus guy the knife was in while removing the knife.
10th Dec 2019, 8:22 AM
Bum rush straight past the Non-Plaire character, grab a torch, and see if you can figure out the level’s layout. It’s also good to see what her speed and aggro range are; we’re liable to encounter her quite a bit.
10th Dec 2019, 6:16 PM
Oh god dammit is that the pun behind Plaire's name?