17th Jun 2020, 1:28 AM
Check the cracked (?) door and fight the boss

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Check the cracked (?) door and fight the boss
"Alright." You look back down the hall. "There's... one more door I haven't opened, then we can fight the boss."

"I'm a pretty big fan of being thorough," Cici states.

You smile a little. She follows you toward the cracked door. "I hesitated to open it last time, because it looks like something was trying to break out--"

You had not noticed until now,

but the cracked door is no longer cracked.

It is without damage.

It is a whole, intact, normal looking door.

You double check.

Third door on the left. Yuuup this should be the one.

Something is different from last time. Last time the door was visibly damaged. Upon the most recent reset... it is not. Nothing's happened to it on this run with Cici. You're not sure what happened to it last time, let alone what's not happening to it this time.

You ready your polearm... and nudge the door open.

Inside is a large floor vent (similar to the one downstairs that was spewing poison), but with nothing coming out of it.

Atop the vent sits a single treasure chest.

You don't have a key and also, fuck ALL of that. You can second guess your mimic instincts after the boss fight.

You close the door and continue on toward the boss room without comment. Cici seems to understand.

She helps you shove open the big double doors, and the two of you make your way into the sanctuary. You stop just outside of the entrance--looking up toward the ceiling, and more specifically, at the huge seam that runs across that ceiling.

"So here's my thought process," you begin. "If we walk far into the room, that section of the ceiling falls down and is the boss. THAT'S the wall with my dad's face on it, just... before the fight's officially 'begun.' ...I'm thinking we may be able to sneak in a cheap shot, but we need to be careful about it."

You explain: Cici can fly up and shoot at the underside of the wall before it drops. However, there's a chance the wall will immediately drop in response to damage, kicking the boss fight off early. If that's the case and Cici's right underneath it, she (and the toolbox she's carrying) could be crushed. If Cici's not under the wall enough, though, then her short ranged arrows won't be able to reach--so she needs to get close, and shoot from a particular angle to minimize the risk of being counter-smashed.

FURTHER, if attacking the wall DOES prompt it to drop early, then you'll be at ground zero instead of halfway across the room--which puts you in a perfect position to immediately go after the bottom two chains.

"...Huh," Cici finally remarks. "That's pretty damn clever, Plaire!"

Luckily your helmet hides how much you're grinning. "I mean... it's not that big of a deal. A lot of games feature easter eggs where you can attack a boss early, or even avoid a fight entirely by sneak attacking the boss before they can start their sequence up. I just figured we could give it a shot."

"Yeah," replies Cici thoughtfully, before adding "Heck yeah! Let's do it!"

You stand roughly where you remember the chains attaching to the skin, and out from underneath the wall. Cici flutters up toward the ceiling, cautiously positioning herself from roughly the angle you suggested.

She fires a burst of glowing arrows; the first couple miss, but as soon as the third connects, the sanctuary rumbles. Father Warden plummets, slamming into the floor with authority; the air pressure alone is enough to send Cici tumbling back and away. The chains lash out from the giant face of your dad, hooking into the railing along the wall and beginning to drag him forward.

You are, however, already in position. You lunge forward, and with a huge swing from your broom handle halberd, you sever the flesh from the leftmost bottom chain.

You turn and shout to Cici. "Get clear and stable! We'll regroup in a sec!"

"Got it!," she yells back, still fumbling to regain steady flight with the toolbox in tow.

You take off in a dead sprint for the rightside lowest chain.

You slice through the skin holding the righthand bottom chain. That's both bottom chains disconnected, four more chains to go, and the wall has barely reached its first row of pews. You could probably reach the middle chains, as well, but there's no need to push it and risk losing control of the fight--you have the timing down, you can give yourself a little breathing room.

"Plaire!," Cici shouts, hovering more confidently now above the pews (and still a safe distance from the steadily approaching boss). "I'm ready! Where do you need me?"

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17th Jun 2020, 1:46 AM
Round two Mother******! Let's do this Crush Souls Style, slow, careful, and thorough.
17th Jun 2020, 1:54 AM
+1. Number one rule for Crush Souls: don't get greedy.
17th Jun 2020, 11:39 AM
+1 . Also keep an eye out for possible minion spawns
17th Jun 2020, 11:39 AM
+1 . Also keep an eye out for possible minion spawns
17th Jun 2020, 1:08 PM
+1. I think the slow advance of the wall-boss will give us plenty of time to complete the challenge. Keep an eye out for minions and also for whether the electrical pulses increase in intensity, range or frequency as the fight progresses.
17th Jun 2020, 1:47 AM
Have Cici give us fair warning for when the lightning shows up so we can focus more on attacking. She can also inform us if the face does anything different to indicate a second stage of the fight.
17th Jun 2020, 1:49 AM
Portal In Time
Take care of the top chains, Cici! But watch out for his electric charges! As for us, hold off on fireballs until things get too dire - If this is anything like the Wall of Flesh in Terraria, the more damage we deal, the faster it gets, and ranged attacks could become invaluable.
17th Jun 2020, 1:54 AM
+1, we need to save those ranged attacks for when absolutely necessary.
17th Jun 2020, 2:06 AM
Here's my thought process: We're most likely dealing with either a two-phase fight or a three-phase fight. (There is also the possibility that the boss drops dead after we land a single hit on whatever's behind the face, but we probably can't count on that.)

Blitzing Phase 2 with fireballs will either end the fight quickly, or proceed to Phase 3 quickly-- in which case we have no fireballs left.

Saving fireballs through Phase 2 would mean dealing with who-even-knows-what with only our melee gear, Cici's wild arrow spray, and no known videogame powers. If there is a Phase 3, we can blitz THAT with fireballs, but if there ISN'T, then we exposed ourselves to way more risk for nothing.

So the most sensible plan, I think, is to decisively use most or all of Plaire's fireballs against whatever Phase 2 might be, keeping at most one or two in reserve just in case of a Phase 3.
17th Jun 2020, 6:18 AM
Maybe Cici's attack might stun? Aim for rthe forehead!

But with enough time toback off if lightening.
17th Jun 2020, 9:07 AM
I think that phase two might be a faceless meat wall. We've managed to make good progress on phase one with just our spear and laserbird. One big trump card we have with fireball is we can do it point blank when we're cornered for maximum damage. Being immune to explosions, we can also rocket jump if we have to.

Even if Cici can't target the chains, as long as she's not short on mana might as well pump shots into the main body.
17th Jun 2020, 12:12 PM
No use planning without any information. Last time Plaire got the timing of the electric blasts, so she should be able to take the middle and upper chains by herself. Cici's arrows are too inaccurate and she's not fast enough to dodge shrapnel so she should hang back until the next phase kicks in.
17th Jun 2020, 3:00 PM
From the first tries, it seems Plaire's got enough juice for 2 firebombs before getting dangerously low.

That third one could be a gamble, so I'd advise only one blast on phase 2, and keep one for some weak point if phase 3 ends up being a thing.
17th Jun 2020, 1:51 AM
Having her fight along with us would probably put her in too much danger.

but she can assist by A) keeping an eye on the room in general and B) being ready to try and grab Plaire to get her out of the way of any sudden danger -- a few wounds in the back/on the shoulder is better than dead.

She will probably need to drop the toolbox.
17th Jun 2020, 1:16 PM
+1 to having Cici drop the toolbox until after the fight to increase her speed and maneuverability.
17th Jun 2020, 1:53 AM
Alright, let's not get greedy. Have Cici start working on shooting at one of the top two areas of chain-adjacent flesh, since that will be hardest for us to reach, but ONLY if she can do it safely. We should watch carefully to see the face's tells for attacking and be ready to dodge when it does, then go in to get the next targets after that.
17th Jun 2020, 2:08 AM
In the interval between attacks, Cici can try tearing off the top chains herself, with her talons. If that's no good, she can borrow the polearm.
17th Jun 2020, 8:13 AM
#1 rule of Crush Souls: Don't get greedy. Don't try to be careful, just try to be sure, and keep an eye out for mischief.

+1 to having Cici attack the top, but we need to coordinate our attacks so we don't get caught in the other's counterattack. Use verbal signals to tell each other what we're doing. Cici has police training, she should be a natural at this. Something like "Break" for fall back (the chain is broken), "On three: {location}" if we want to coordinate an attack, and "Cover me" if we want the other to pull aggro.
17th Jun 2020, 1:26 PM
+1 to having Cici attack the upper-most chain-flesh connections. However, she should it do it without taking any unnecessary risks, get in and get right out between electrical pulses. Try attacking with spear-lasers first because that's faster and then with talons if that doesn't work.
17th Jun 2020, 1:54 AM
Absolutely commit to the timing, but be exceedingly careful- a ton of game bosses have pattern changes when they get low on health. We don't know how Father Warden works, if when we break the last chain there will be a second form, or new pattern, or if the new pattern will set in when we break, say, four chains.
Cici should be handling cover and support. It's possible the boss has a counter for ranged attacks we don't know about yet, so maybe have her carefully focus on blasting the upper left and right chain and then back off each time to be careful.
17th Jun 2020, 1:28 PM
+1 to being alert for pattern changes.
17th Jun 2020, 3:20 AM
So cracked/uncracked door is most likely our inventory room, seeing as how our sword didn't respawn with us and is not in the boss room.
Split up. Have Cici and Plaire attack opposite sides of the top flesh chains. That way we have the most time available to take out the last middle ones and possibly be ready for a second form.
17th Jun 2020, 5:23 AM
Cracked, uncracked... Bonus treasure for getting there unharmed?
More worried about the vent than whatever is in the chest.
17th Jun 2020, 6:16 AM
We held our breath last time and we were fine.
17th Jun 2020, 8:17 AM
We need to fall back, now. Father Warden will go off any moment, and while we have anti-explosive powers, we don't have anti-shock powers. Don't get greedy. We can go for the next chain in sync with Cici. For the short term, back off and tell Cici to hit it like she reads a book. We'll do the opposite.

Also the chest is TOTALLY a mimic. When we set off the poison vent last time, it probably also did something to this room, and the mimic thrashed about trying to get out before dying to whatever other trap is in the room. It's probably still got cool items though.
17th Jun 2020, 1:32 PM
+1 to falling back immediately.
17th Jun 2020, 9:13 PM
+1 to that mimic reasoning-- the poison gas must have come through the vent in the floor. Which also means we might be able to trigger the poison vent *again* in order to weaken or even kill the mimic, if we want to try to fight it and take its loot.

And yeah, let's be cautious. Don't get greedy! Use those Crush Souls tactics!
17th Jun 2020, 11:11 PM
Nah, Plaire got the timing last time, remember? The blasts only go off after there's enough pews stacked up. She might even have time to get a middle one before needing to back up.
17th Jun 2020, 9:41 AM
After the first electric blast use the pews as a stepping stone to cut the flesh at the high chains.
17th Jun 2020, 10:38 AM
17th Jun 2020, 1:34 PM
I would suggest having Cici attack the highest chains first and see if she can sever them. Plaire should go for a middle chain that's more easily within her reach first.
17th Jun 2020, 9:14 PM
I agree with Snervalton-- the pews might be damaged and unstable after the first blast, and if we fall in front of the boss, that could be an insta-kill. Better to focus on what's within our reach first.
17th Jun 2020, 9:50 AM
Okay here is my theory why the door was cracked last time and now not.

The vent is somehow connected to the room where we activated the trap. The gas that filled the room somehow got through this vent as well and flooded the room. The chest is really a mimic, got gassed and desperately tried to leave the room. This time we weren't in the floor below and didn't activate the gastrap.
17th Jun 2020, 10:54 AM
Get Cici to attack the top chains so Plaire won't be in danger of getting zapped
17th Jun 2020, 11:06 AM
17th Jun 2020, 1:35 PM
17th Jun 2020, 1:04 PM
Thinking about it, if Father Warden charges up the electrical attack via the chains, then cutting the chains off should lengthen the interval between shock bursts. Having two chains cut off before the fight even kicks into combat phase means that Plaire has more time to deal damage between shrapnel bursts, but it also means that Father Warden builds up more pews to shrapnelize per burst, making each attack more dangerous.

...yeah, even so, this is too easy, even for a first boss. There's definitely gonna be a Phase 2 or Special Attack. Probably going to be the Face of Hate or something; Plaire's dad sounds like a veneer of respectability over a congelation of blind loathing, and Father Warden is a skin mask that Plaire is cutting off, so what's under the skin mask is gonna be 1) a representation of what he's like on the inside, and 2) UGLY. Probably got stitched-shut or milky-blind eyes that shoot lightning bolts, and/or a mouth that spews toxic waste and venomous minions, and/or something equally thematically appropriate.

...I'm not trying to give Morgenstern ideas. That being said, Plaire should at least devote some time to theorizing here. She - unfortunately - knows the creature far too well.
17th Jun 2020, 4:22 PM
I see it too.

The end phase will probably be a drooling mindless mess till it explosively vanishes.
17th Jun 2020, 6:24 PM
On the topic of Player theorizing about the next phase, she already has. We had a strategy session before bed, remember? Well, that was in response to a comment thread that asked, quote:

Does she think the boss will have multiple phases? The answer to this is likely close to, "Were there other horrible aspects in her relationship with her father that this phase doesn't represent?" And/or, "Was there a time when she managed to pierce the "wall" of having a conversation with him, and what happened then?"

End quote.

Yet, in the actual strategy session, Player didn't answer those latter two questions. She just explains, "You think the boss fight will have multiple phases." My bet is, Player's thought this through (at our request), and when Phase 2 starts, she'll be ready to say, "Alright, I expected something like this, and this is what it represents."

Why didn't she say that earlier? Honestly, I think it's because it would break an unspoken rule of fiction: Don't give spoilers. Even if, in-universe, it makes sense for your characters to grill all the details before taking action, keep it to foreshadowing until the time is right for the reveal.

Yes, if you go and look, that was my comment that got us the strategy session. I attempted to write it in such a way as to not demand spoilers. So, we got an explicit answer to the direct question, and I think we'll get an answer to the indirect questions when the time is right.

And it will be awesome.
17th Jun 2020, 4:58 PM
Cici: "Pew! Pew! Pew!"