11th Dec 2019, 5:27 PM
Rush her

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Rush her
The worms--seemingly upset that you've taken the knife--continue to pour from the corpse, all of them rapidly moving towards you.

You don't really plan to stick around and see what their gimmick is, though.

You rush straight at your duplicate, torch forward and knife out.

Palette Swap Plaire rolls out of the way--

smoothly, almost comically so. It's the most elegant dodge roll you've ever personally witnessed outside of a video game. If dodge rolling were a competitive sport, Evil You would take home the gold.

It doesn't matter because you just wanted her out of your way, and she obliged. Gracefully, but you don't have time to unpack that. The second you bolt out the door you spin back around, just as Plaire Two is starting to follow; she can't see past the doorframe until she starts to step through it, which means she doesn't realize you didn't keep running and

you slam the burning end of your torch straight into her face.

She makes no sound whatsoever,

even as you press forward, gritting your teeth, absolutely ensuring that her head catches fire.

You back out into the hall, watching to see if it has any effect--and it certainly does. Reverse Plaire stumbles, flailing wildly... completely silent, but clearly burning to death. The corpse bugs ignore her, however, and continue inching toward the door. You get so wrapped up in watching them and The Other Plaire that you almost don't

hazard a quick glance to the side

just, y'know, a little peek for safety's sake

and spy the tubular monster beginning to dangle itself out of the ceiling, back toward your starting cell.

As soon as you lock your eyes on it, its demeanor shifts. No longer trying to sneak up on you, it begins to crawl... slither... twitch its way down the hall more eagerly.

"I have a right to know."

"And I have fucking fire," you respond. You cautiously start to back your way toward the corner room that houses the shield, away from both this thing and the continuing antics in the corpse room. You keep your torch out and your knife gripped tight, regularly throwing a look back to make sure you aren't getting trapped again. "Remember fire? You guys don't like fire. Fire bad."

"I have a right to know," it repeats precisely.

Some games have AI vs AI conflicts--that is, you can bait enemies into attacking other enemies. Most games don't, and a few that do break it down even further into particular alliances or hierarchy systems, where Monster A might fight Monster B but will always team up with Monster C while running from Monster D.

You feared, at first, that every single entity in this entire dungeon was going to function on the same page, that page being to kill you--but as the dangly, fiber tendriled meat creature begins to pass the door to the corpse room, you are forced to reconsider.

The needle haired worms exit the room with both haste and purpose, rapidly starting to scale the tube monster.

"I have a right to know."

Your back hits the door behind you.

You watch as the worms begin to work--their coarse hairs dripping acid that visibly did nothing to the stone floors or even the knife you're currently holding, but appears to absolutely destroy tissue. They burn out the creature's eyes, tear holes in its skin, begin to infest it. It twitches harder, jerks more profoundly, trying to shake them off, shake them out, but there's always more and they're already inside.

That whole thing is still sort of heading this direction, though, so you go ahead and take your leave to the small shield room, slamming the door shut firmly behind you.



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11th Dec 2019, 5:37 PM
Any where we can store the knife besides just holding it? If so, stow it and grab the shield, then listen at the door to the unknown.
11th Dec 2019, 5:37 PM
Limrix
I guess let's head up and left towards the path down towards the triangle symbol. Take the shield while we're here if we can do that without touching our acid covered blade, but we should keep moving. Don't want to see what happens when bone monster finishes getting infected.
11th Dec 2019, 7:06 PM
Frission
Don't forget to snag the map as well as the shield!
11th Dec 2019, 11:47 PM
Yes, check the map for any discrepancy as well.
11th Dec 2019, 5:39 PM
Check out our new weapon - but make sure not to touch any of the 'acid' on it - and then see how to go about carrying both the knife, torch and weapon. For example, does the shield have a leather strap that you can tie around your arm? Or a way to hang it from your back, if nothing else?
11th Dec 2019, 5:46 PM
If we can wear the shield on our arm rather than our hand so that we can carry the torch and knife at the same time, we should
11th Dec 2019, 5:50 PM
try blocking the door with the barrels and take the shield. we’re either going to have to go through three cell blocks or one angry acid-ridden tentacle monster to get out.
11th Dec 2019, 6:23 PM
Kumondo
Take a moment to congratulate yourself on surviving an encounter with not one, but three different monsters completely unscathed. (Counting the swarm of Infestigators as one.) We're doing very well, in that we encountered more resistance than last time, and still recouped all our progress and more, and in less time too. We're learning, rejoice. Bask in the experience.

Then keep an eye out the window in the door; we should be safe here, the conflict seems to have resolved, but it doesn't hurt to watch our back as we move forward.

Speaking of moving forward, let's take a quick glance at the papers, see if they are there and still the same, and pick up the shield if there is a way to comfortably wield it. I am perfectly fine with leaving it behind, as the two other equipables are fine, and overencumbering ourselves is a lesson I don't want us to learn the hard way. After that, cautiously and bravely forward into the next hallway. I think heading down to the mysterious triangle symbol is a good goal, but checking cells along the way and fully expect danger at every turn.
11th Dec 2019, 6:54 PM
Wipe the acid off the blade with out other sock, tuck the blade into our back belt loops, grab the shield, and walk the opposite direction of the monsters.
11th Dec 2019, 6:51 PM
11th Dec 2019, 7:09 PM
We should try to dodge roll. If anti-Plaire csn do it, chances are good that we can too! Make sure the bad things aren't trying to come through the door first.

And uh... Put down the torch and knife first.
11th Dec 2019, 9:07 PM
Limrix
+1, we should try this whenever we feel safe.
11th Dec 2019, 9:09 PM
pkrankow
Yes, but find some distance, shield, map, place to carry knife, etc.

Oh, investigate barrels, maybe, but keep eye on corpse worms.
11th Dec 2019, 9:55 PM
+1, though there's probably a monster inside knowing this dungeon.
11th Dec 2019, 10:52 PM
Indeed. Clumsiness is one thing, but perhaps game logic can override it. Also, take stock of what we’ve learned so far. Corpse Worms go for biological matter. Knowing Sticks are, but your NPC is not. Therefore, always grab the knife and run when you spawn in.
11th Dec 2019, 11:58 PM
Important note: do not try to actually do an acrobatic tumble. Just... Try to dodge roll. Think really hard about dodge rolling and do the thing.
11th Dec 2019, 7:49 PM
D'you think we can cut, carve, and/or pry the lid off one of the barrels with our newly-acquired Long Knife Of Do Not?
12th Dec 2019, 12:53 AM
Let's make sure we clean it off first.
11th Dec 2019, 10:55 PM
Now that we're out of immediate danger, let's examine the knife and torch more closely. Do we recognize them from anywhere, maybe one of our games? While we're at it, grab the shield and examine that too. Maybe they have tooltips or lore attached somewhere.
12th Dec 2019, 3:46 AM
Burn that acid from the blade. Try to open barrels with the knife. If there is nothing important then take shield and head out.
12th Dec 2019, 4:04 AM
Remember that the thing can go through cracks in walls-- it can *definitely* go through the crack between a door and a wall. We're NOT safe yet. We don't know how long it will be fighting with the bugs, or if the bugs will win quickly and start coming for us again.

Grab shield, grab map, *maaaaaaaybe* pry open a barrel if we don't seem to be being pursued (while checking *constantly*) but I'd rather not risk it-- and then continue to move quickly in the opposite direction of all that.
12th Dec 2019, 9:27 AM